Overall
The Overall Flying Disc Competition is a true test of all-around disc skills. Athletes compete across seven disciplines, each demanding a unique combination of power, precision, strategy and creativity.
The Seven Disciplines
- Accuracy — Players aim to throw through a square target for maximum hits, like archery with a disc.
- Discathon — A race through an obstacle course where players throw and chase their own discs.
- Distance — Competitors throw as far as possible, with their best attempt counted.
- Double Disc Court (DDC) — A fast-paced team game where players defend their own court while attacking their opponents'.
- Disc Golf — Players throw discs into basket targets in the fewest possible throws.
- Freestyle — Athletes perform choreographed or spontaneous trick routines with discs.
- Self-Caught Flight (SCF) — Two sub-events: Maximum Time Aloft (MTA), where players throw and catch their own disc for the longest time in the air, and Throw, Run and Catch (TRC), where players throw as far as possible and catch before it lands.
Overall rewards athletes who are genuinely versatile — there's no single discipline that dominates. The format has been part of WFDF World Championships since the sport's earliest years, and continues to attract competitors who love the full breadth of flying disc sports.
Documents
Rules DDC
Article I - General
Article II - Double Disc Court
Article III - Guts
Article V - Discathon
Article VI - Field Events
Article VII - Freestyle
Article VIII - Disc Golf
